Download the avatars and seq files by clicking here, and have fun.
If you wish to go to my SeqFileViewer and SEQ Specification page, click here. To go to my bot page, click here.
My name is XelaG (Alex Grigny de Castro), and this is my e-mail: xelag@3dee.nl.
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This avatar is well known. I re-tagged the neck joints and coloured it, and named them: xgbirde.rwx, xgbirdblack.rwx, xgbirdblue.rwx, xgbirdred.rwx. They must be zipped in separate zips, all in lowercase, and put in the avatars folder of the world object path.
It had few animations, so I re-made the existing ones and added a few more. The list up to now is:
- xgbrdfly.seq for the fly sequence (1st of the implicit sequences)
- xgbrdwait.seq for the wait sequence (2nd of the implicit sequences). It has 1200 frames x 30 frames/sec = 40 seconds, loops without interruption if there is no endwait sequence
- xgbrdflap.seq for the flap sequence (explicit), more vigorous than the fly and wait seqs. Uses only the wing joints, combines well with other animations
- xgbrdwavel.seq, xgbrdwaver.seq lifts left or right wing and waves. They use only the wing joints and combine well with other animations
- xgbrdlookl.seq, xgbrdlookr.seq, xgbrdlooku.seq, xgbrdlookd.seq looks left, right, up or down. They only use the neck and head joints, so they combine well with ongoing animations
- xgbrdpoop.seq Uses tail and leg joints, enhances any animation :)
They should be zipped separately, one seq per zip, and the zipped files should all be in lowercase. These zips go in the seqs folder on the world object path.
A suggested entry in the avatars.dat file for xgbirde.rwx is:
avatar
name=Bird
geometry=xgbirde.rwx
beginimp
fly=xgbrdfly
wait=xgbrdwait
endimp
beginexp
flap=xgbrdflap
wavel=xgbrdwavel
waver=xgbrdwaver
lookl=xgbrdlookl
lookr=xgbrdlookr
looku=xgbrdlooku
lookd=xgbrdlookd
poop=xgbrdpoop
endexp
endavatar
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