Placeholders ON|OFF | version 3.425 Allows (default) or disallows substitution of placeholders like {p} and others when broadcasting text. To be set to OFF when relaying chat or broadcasting chat as console messages. Functions affected: Say, Whisper, Secret, ConMsg, ConMsgAll, Reply, in their different variants. Placeholders, if allowed, are treated as explained in the Language page. | ||||||||||||||
ReplyCWithName ON|OFF | version 3.503 This statement forces all ReplyC variations (ReplyC, ReplyCConcat, ReplyCText) to prepend the name of the bot to the console messages it sends, just like chat and whisper do, if set to ON; it is OFF by default. | ||||||||||||||
ConMsgWithName ON|OFF | version 3.503 This statement forces all ConMsg variations (ConMsg, ConMsgConcat, ConMsgAll, ConMsgAllConcat, ConMsgText, ConMsgAllText) to prepend the name of the bot to the console messages it sends, just like chat and whisper do, if set to ON; it is OFF by default. | ||||||||||||||
introduced gradually as from in X1 2.9999950 and Av99Bot/SrvcXlgBot 1.66 |
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Reply $message ReplyS $message ReplyW $message 3.3 Caretaker bot ReplyC $message |
must be used inside an event handler or in a
Sub called by the event handler
Reply is a generic statement which selects automatically the destination and mode of reply, depending on the event handler. Reply, ReplyS and ReplyW are identical except in the Chat event handler, and in the non-chatting event handlers. If $message is a string literal, it must not be enclosed in quotes (see Say, Whisper). ReplyC is a 3.3 statement reserved for Caretaker bots. It replies with a Console Message that uses the colour and style set by the following statements:
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ReplyConcat elements ReplySConcat elements ReplyWConcat elements 3.3 Caretaker bot ReplyCConcat $message |
must be used inside an event handler or in a
Sub called by the event handler
these statements work like the previous statements, but allow concatenating strings and variables. elements (i.e. list of elements) is as explained in string operation Concat. |
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ReplyText %a $t [$g] ReplySText %a $t [$g] ReplyWText %a $t [$g] 3.3 Caretaker bot ReplyCText %a $t [$g] ReplyText %a /s_t [$g] ReplySText %a /s_t [$g] ReplyWText %a /s_t [$g] 3.3 Caretaker bot ReplyCText %a /s_t [$g] |
must be used inside an event handler or in a
Sub called by the event handler
points to a text field labelled $t (variable or literal), reads the text into the bot's text buffer; or points to a string list /s_t, reads the contents into the text buffer. Executes the Reply command as described above for each line of text at a given pace, indicated by the numeral %a (variable or literal): a value of 1 sets a normal pace, less than 1 is faster (e.g. 0.8), greater than one is slower (e.g. 1.2). Tag $g is optional and defaults to an empty string. Triggers event Text Complete when text has been said, it passes back tag $g. |
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Say $a | sends a chatline to the world server. $a is a string variable or literal which the bot will say aloud. If it is a string literal, it will be processed 'as is' including all quotes, but may not begin with the $ symbol. | ||||||||||||||
SayConcat elements | sends a chatline. elements (i.e. list of
elements) is as explained in string operation Concat. Example: SayConcat "I like " $s " when it snows at " %r " o'clock" |
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Whisper &p $a | whispers a chatline to an avatar. &p is a person variable with valid parameters, $a is as in Say. Placeholders are treated as explained in the Language page. | ||||||||||||||
Whisper %s $a Whisper $n $a |
whispers a chatline to an avatar. %s is the session number (numeric variable only) or $n is the name of the avatar whispered to (string variable only), and $a has the same meaning as in Say. Note: introduced in X1 2.9999951, Av99Bot/SvrcXlgBot 1.67. As from this version, the double notation Whisper %s $n $a may not be used, and must be changed to either Whisper %s $a or Whisper $n $a. | ||||||||||||||
WhisperConcat &p elements | whispers a chatline to an avatar. &p is a person variable with valid parameters. elements (i.e. list of elements) is as explained in string operation Concat. | ||||||||||||||
WhisperConcat %s elements WhisperConcat $n elements |
whispers a chatline to an avatar. %s is the session number (numeric variable only) or $n is the name of the avatar whispered to (string variable only). elements (i.e. list of elements) is as explained in string operation Concat. Note: introduced in X1 2.9999951, Av99Bot/SvrcXlgBot 1.67. As from this version, the double notation WhisperConcat %s $n elements may not be used, and must be changed to either WhisperConcat %s elements or Whisper $n elements. | ||||||||||||||
3.3 Caretaker bots These statements send a Console Message that uses the colour and style set by the following statements:
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ConMsg &p $a ConMsg %session $a ConMsg $name $a |
Sends a Console Message to an avatar (or, if not available, a whisper). &p is a person variable with valid parameters, $a is as in Say. You can also use the session number or avatar name instead of person &p. As from version 3.430, you can send a console message to all by putting the session number to zero: ConMsg 0 "This is a message to all" This works differently than ConMsgAll (which sends one separate message to each of the avatars on the presence list): here only one message is sent to the world server, and the world server broadcasts it to all (including the bot). |
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ConMsgConcat &p elements ConMsgConcat %session elements ConMsgConcat $name elements |
Sends a Console Message to an avatar (or, if not available, a whisper). &p is a person variable with valid parameters. You can also use the session number or avatar name instead of person &p. elements (i.e. list of
elements) is as explained in string operation Concat. As from version 3.430, you can send a console message to all by putting the session number to zero: ConMsgConcat 0 "This is a message to all" This works differently than ConMsgAllConcat (which sends one separate message to each of the avatars on the presence list): here only one message is sent to the world server, and the world server broadcasts it to all (including the bot). |
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ConMsgAll $a | Sends a Console Message to all avatars on its presence list (or, if not available, a whisper). If the bot is in GlobalMode, then that includes all avatars in the world. Note that a separate message is sent to the world server for each avatar. As from version 3.430, you can better use ConMsg as explained there, as it is more efficient. |
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ConMsgAllConcat elements | Sends a Console Message to all avatars on its presence list (or, if not available, a whisper). If the bot is in GlobalMode, then that includes all avatars in the world. elements (i.e. list of elements) is as explained in string operation Concat. Note that a separate message is sent to the world server for each avatar. As from version 3.430, you can better use ConMsgConcat as explained there, as it is more efficient. |
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Secret $a | sends a chatline to the User Interface only, $a has the same meaning as in Say. | ||||||||||||||
SecretConcat elements | sends a chatline to the User Interface only, elements (i.e. list of elements) is as explained in string operation Concat. | ||||||||||||||
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SayText %a [&p] $t [$g] | points to a text field labelled $t (variable or literal), reads the text into the bot's Say-buffer. Executes the say command at a given pace, indicated by the numeral %a (variable or literal): a value of 1 sets a normal pace, less than 1 is faster (e.g. 0.8), greater than one is slower (e.g. 1.2). The person variable &p is optional, tag $g is optional and defaults to an empty string. Triggers event Text Complete when text has been said, it passes back tag $g. | ||||||||||||||
SayText %a [&p] /s_t [$g] | similar to the previous one, but reads the text from a string list rather than from a text field. Triggers event Text Complete when text has been said, it passes back tag $g. | ||||||||||||||
3.3
IfSayTo &p statement1 Else statement2 older (still valid) IfSaysTo &p statement1 Else statement2 |
checks if there is text in the Say buffer for person &p. | ||||||||||||||
3.3
KillSayTo &p |
kills text in the Say buffer for person &p. Triggers event Text Complete and passes back tag $g. | ||||||||||||||
3.3
IfSayToAny statement1 Else statement2 older (still valid) IfSaysToAny statement1 Else statement2 |
checks if there is text in the Say buffer for anyone. | ||||||||||||||
3.3
KillSay |
kills all text in the Say buffer. Triggers event Text Complete for each buffer element it deletes and passes back tag $g. | ||||||||||||||
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WhisperText %a &p $t [$g] | points to a text field labelled $t (variable or literal), reads the text into the bot's Whisper-buffer. Executes the whisper command at a given pace, indicated by the numeral %a (variable or literal): a value of 1 sets a normal pace, less than 1 is faster, greater than one is slower. The person variable &p is required, tag $g is optional and defaults to an empty string. Triggers event Text Complete when text has been said, it passes back tag $g. | ||||||||||||||
WhisperText %a &p /s_t [$g] | similar to the previous one, but reads the text from a string list rather than from a text field. Triggers event Text Complete when text has been said, it passes back tag $g. | ||||||||||||||
3.3
IfWhisperTo &p statement1 Else statement2 older (still valid) IfWhispersTo &p statement1 Else statement2 |
checks if there is text in the Whisper buffer for person &p. | ||||||||||||||
3.3
KillWhisperTo &p |
kills text in the Whisper buffer for person &p. Triggers event Text Complete and passes back tag $g. | ||||||||||||||
3.3
IfWhisperToAny statement1 Else statement2 older (still valid) IfWhispersToAny statement1 Else statement2 |
checks if there is text in the Whisper buffer for anyone. | ||||||||||||||
3.3
KillWhisper |
kills all text in the Whisper buffer. Triggers event Text Complete for each buffer element it deletes and passes back tag $g. | ||||||||||||||
3.3 Caretaker bots These statements send a Console Message that uses the colour and style set by the following statements:
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ConMsgText %a &p $t [$g] ConMsgText %a %session $t [$g] ConMsgText %a $name $t [$g] |
points to a text field labelled $t (variable or literal), reads
the text into the bot's ConMsg-buffer. Executes the Console Message
command at a given pace, indicated by the numeral %a (variable or
literal): a value of 1 sets a normal pace, less than 1 is faster,
greater than one is slower. The person variable &p is required (or a session number or a name in a string variable),
tag $g is optional and defaults to an empty string. Triggers event Text
Complete when text has been said, it passes back tag $g. As from version 3.430, you can send a console message text to all by putting the session number to zero: ConMsgText 1.2 0 "myTextField" This works differently than ConMsgAllText (which sends one separate message to each of the avatars on the presence list): here only one message is sent to the world server, and the world server broadcasts it to all (including the bot), so it is more efficient. |
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ConMsgText %a &p /s_t [$g] ConMsgText %a %session /s_t [$g] ConMsgText %a $name /s_t [$g] |
similar to the previous one, but reads the text from a string
list rather than from a text field. Triggers
event Text Complete when
text has been said, it passes back tag $g. As from version 3.430, you can send a console message text to all by putting the session number to zero: ConMsgText 1.2 0 /s_MyList This works differently than ConMsgAllText (which sends one separate message to each of the avatars on the presence list): here only one message is sent to the world server, and the world server broadcasts it to all (including the bot), so it is more efficient. |
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ConMsgAllText %a $t [$g] | points to a text field labelled $t (variable or literal), reads
the text into the bot's ConMsg-buffer. Executes the Console Message
command at a given pace, indicated by the numeral %a (variable or
literal): a value of 1 sets a normal pace, less than 1 is faster,
greater than one is slower. This message is sent to all avatars on the bot's presence list (to all in the world if the bot is in GlobalMode). tag $g is optional and defaults to an empty string. Triggers event Text
Complete when text has been said, it passes back tag $g. Note that a separate message is sent to the world server for each avatar. As from version 3.430, you can better use ConMsgText as explained there, as it is more efficient. |
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ConMsgAllText %a /s_t [$g] | similar to the previous one, but reads the text from a string
list rather than from a text field. Triggers
event Text Complete when
text has been said, it passes back tag $g. Note that a separate message is sent to the world server for each avatar. As from version 3.430, you can better use ConMsgText as explained there, as it is more efficient. |
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IfConMsgTo &p statement1 Else statement2 |
checks if there is text in the ConMsg buffer for person &p. | ||||||||||||||
KillConMsgTo &p |
kills text in the ConMsg buffer for person &p. Triggers event Text Complete and passes back tag $g. | ||||||||||||||
IfConMsgToAny statement1 Else statement2 | checks if there is text in the ConMsg buffer for anyone. | ||||||||||||||
KillConMsg | kills all text in the ConMsg buffer. Triggers event Text Complete for each buffer element it deletes and passes back tag $g. | ||||||||||||||
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KillTextTo &p | Clears all text Say/Whisper/ConMsg buffers to person &p. Triggers event Text Complete for each buffer element it deletes and passes back tag $g. | ||||||||||||||
KillText | Clears all text Say/Whisper/ConMsg buffers. Triggers event Text Complete for each buffer element it deletes and passes back tag $g. |
Note (version 2.9999950): the strings sent with Reply, ReplyS,
ReplyW, ReplyC, ReplyConcat, ReplySConcat, ReplyWConcat, ReplyCConcat, Say, SayConcat,
Whisper, WhisperConcat, ConMsg, ConMsgConcat may contain a null character (ascii 0).
This character will split the following text from the preceding
text in 2 sentences. To imbed such a character #0 in string $a, do
this
Concat $a "This is the first sentence" #0 "This
is the second"
You can also surround a line with #0
Concat $a #0 "This is the first sentence" #0
"This is the second" #0
this makes sure each line is on its own.
Since the 3.3 Caretaker bot Console Messaging allows some kind of formatting, you can insert a #9 in the message to cause a tab. For Example:
ConMsgColor 0 255 0
ConMsgStyle 0 0
ConMsgConcat &p "Building Inspector:" #9 "You are not allowed to walk on the grass!"
will introduce a new Building Inspector annoyance!