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You need to have a Project which reflects the (virtual) reality correctly. It must be made from a valid survey or success list, must contain only objects you may destroy (normally, your own). You may have applied filters to the project, but NOT transforms: transforms invalidate the objects idetification number: to be destroyed, the identification numbers of objects in the project must correspond with those of the objects in the world server's database. Objects you may not destroy should not be present in the survey, but if they are, the world server will refuse to destroy them. Check, before you start destroying, the state of the lists. |
Select the Destroy tab. Before desroying, adjust if necessary the rate the objects are sent to the server. Fast servers will easily cope with 25 objects per second, many servers will need a lower rate (10 per second or less).
Follow the instructions on screen.
To remove double objects from a world, do this:
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